Workshops and Seminars
The Potential of High Speed Networks as a New Space for Cultural Research, Innovation and Production Report
The seminar explored the potential of the high speed UK Educational Internet Network 'SuperJanet' as a space for creative productions. To achieve this, participants looked at both the opportunities for new research and artistic practice using networks and at the infrastructure that enabled this. The event addressed the structural issues that small and medium arts organizations face for networked access to SuperJanet, and helped these organizations to start the process of applying for funding for networked access through the establishment of a MARCEL working group.
From Passive Audiences to Networked Co-Producers
To discuss these issues, representatives from media arts organizations came together with independent artists and researchers. They looked at different ways of using network technology for artistic practice. An important issue was collaborations between artists and audience, actually transcending these two concepts in the process, Furtherfield’s 'VisitorsStudio' was an exemplar for moving from passive audiences to networked coproducers. Paul Sermon presented his work on telematic approaches to art, for instance using H.323 internet video-conference connections. Realtime artistic practice over networks was also explored in Thor Magnusson’s presentation about a networked concert between several continents. Kelly Dipple’s presentation dealt with the practice of remote collaborations between different institutions as well as different types of institutions (producers of artistic content; curators; galleries; academic institutions and the public).
AHDS Methods Taxonomy Terms
This item has been catalogued using a discipline and methods taxonomy. Learn more here.
Disciplines
- General
- Art and Design
- Drama and Theatre
- Music
- Media and Film Studies
- Dance
Methods
- Practice-led Research - Digital moving image capture
- Practice-led Research - Audio mixing
- Practice-led Research - 3d modelling - vector
- Practice-led Research - 2d animation
- Practice-led Research - 2d graphic design
- Practice-led Research - 2d illustration
- Data publishing and dissemination - Audio resource sharing
- Data publishing and dissemination - Graphical resource sharing
- Data publishing and dissemination - Textual resource sharing
- Data publishing and dissemination - Streaming audio
- Data publishing and dissemination - Streaming video
- Data publishing and dissemination - Video-based collaborative publishing
- Strategy and project management - Systems configuration management
- Communication and collaboration - Video resource sharing
- Communication and collaboration - Video-based interaction - asynchronous
- Communication and collaboration - Video-based interaction - synchronous
- Communication and collaboration - Audio interaction - asynchronous
- Communication and collaboration - Audio interaction - synchronous