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INTIMACY: Across Digital and Visceral Performance Activity Evaluation and Report

Evaluation by Maria Chatzichristodoulou [Maria X] and Rachel Zerihan

Evaluation of Intimacy Event by the Co-directors, including conceptual strategy, other support, discussions, questions, findings and research significance/potential of the constituent parts and of the event as a whole, audience/participants response.

Intimacy: Across Digital and Visceral Performance took place on 7, 8 and 9 December 2007 across Goldsmiths, Laban, The Albany, Home London and online. The event was a success, attracting large numbers of audiences from diverse disciplines and intersecting interests in a programme that boasted enthusiastic participants and well-attended activities.

Intimacy was organised by Goldsmiths Digital Studios and funded by the AHRC ICT Methods Network, Knowledge East, Goldsmiths University of London (Graduate School, Departments of Drama, Computing, Music, Media & Communications, Visual Cultures and the Centre for Cultural Studies), and Canada Council. The event was also supported in kind by Goldsmiths, Trinity Laban, The Albany, Home London, DosTias Caffee & Tapas Bar as well as many volunteers who kindly offered their time and expertise.

Intimacy featured a digital and live art programme consisting of six workshops, four seminars, 36 performances/happenings, an eight-hour marathon of 'show & tell' presentations and screenings, and a day-long symposium. The programme was designed to address a diverse set of responses to the notion of 'being intimate' in contemporary performance -and, as such, in life. Practice-led examinations and seminar discussions explored the diverse environments that play host to digital and visceral art works, converging to produce dialogue that sought to grapple with this inherently conceptual framework and to play in the seam where the two states meet.

Read the report...

AHDS Methods Taxonomy Terms

This item has been catalogued using a discipline and methods taxonomy. Learn more here.

Disciplines

  • Dance
  • Drama and Theatre

Methods

  • Communication and collaboration - Audio interaction - synchronous
  • Communication and collaboration - Video-based interaction - asynchronous
  • Data Capture - Digital motion capture
  • Data publishing and dissemination - Streaming audio
  • Data publishing and dissemination - Streaming video
  • Data publishing and dissemination - Textual resource sharing
  • Data publishing and dissemination - Video resource sharing
  • Practice-led Research - 2d animation
  • Practice-led Research - 2d graphic design
  • Practice-led Research - Digital photography