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Whole Body Interaction: The Future of the Human Body

A workshop organized by David England, Liverpool John Moores University, 22 - 23 November 2007.

(pdf) (html) Draft Programme
(pdf) (html) Workshop Report
(html) Workshop Site
(html) Digital Body Discussion Group

The aim of this workshop was to promote critical discussion over virtual, mixed and augmented reality and provide attendees with a critical framework for tackling issues.

Bill Buxton¹ mused on what future archaeologist would make of today’s humans extrapolating from our current computer technology and came up with a being with one eye, a dominant hand and two ears but lacking legs, and a sense of smell or touch. He argued for greater involvement in the whole person and their senses in human-computer interaction. Artists have responded to this challenge by exploiting the various technologies that fall under the general banner of virtual reality, and support whole body interaction. Goldberg² has also considered how performers are not just concerned with the body and bodily actions but also the relationship between performer and audience.


¹ Buxton, W. (1986) There's More to Interaction than Meets the Eye: Some Issues in Manual Input. In Norman, D. A. and Draper, S. W. (Eds.), (1986), User Centered System Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum Associates, Hillsdale, New Jersey, 319-337

² Goldberg, R. (2001) Performance Art: From Futurism to Present. Thames and Hudson, London.

Please contact David England ( for more information.

AHDS Methods Taxonomy Terms

This item has been catalogued using a discipline and methods taxonomy. Learn more here.


  • General


  • Data Analysis - Motion analysis
  • Data Capture - Digital motion capture
  • Data Structuring and enhancement - 3d modelling - vector
  • Practice-led Research - 3d modelling - vector
  • Practice-led Research - Digital moving image capture
  • Practice-led Research - Virtual world modelling